![]() With the PS4™, we’re able to create all of that with more fidelity than ever. Visually, Ratchet & Clank is about shiny metal, dense futuristic cities, lush vegetation, copious street traffic, and long, long views that stretch from a single blade of a grass to a distant star. How has PS4™ changed the way you make a Ratchet & Clank™ game? It’s the stuff that all of us doodle – on our folders in school, and in our sketchbooks today – so bringing it all together in one game felt natural. ![]() I think that’s because Ratchet games are made of all of the stuff we love – beautiful planets, giant robots, exotic weaponry, sleek spacecraft, and amazing creatures. The game made giant leaps forward every day, and every time I turned on a monitor I’d see something inspiring from someone on the team. Very little time elapsed between the kernel of an idea (“An alien hops from planet to planet, collecting weapons”) and a fully realized, playable demo. Mainly, I remember how quickly the game came together. What are your memories of creating the original Ratchet & Clank™ back on PS2™? I think that makes Ratchet and Clank relatable.Īnd on top of that, the player’s experience of starting with almost nothing and building up a set of skills and an arsenal of weapons feels especially gratifying – it matches the growth arc of the characters, and you feel like you’re helping a very worthy pair of heroes. They’re not superheroes, but they have super-sized hearts. Together, they’re underdogs facing down a galaxy-sized conflict with nothing but determination and a sense of responsibility. Ratchet is an orphan, longing to leave a backwater planet. Why do you think Ratchet and Clank have proved to be so enduringly popular? The series has millions of long-term fans around the world. There’s over an hour of new cinematics, plus modern controls, new planets, new boss battles, a new weapon arsenal, and new Clank gameplay, not to mention dramatically updated visuals. We think of Ratchet & Clank™ as the ultimate version of Ratchet and Clank’s origin story. It’s really cool to imagine original fans introducing the game to their friends and families. That way, returning players can revisit the universe they know and love, and new players can experience a game that holds up to modern standards. We’re trying to hit the nostalgia button and present a new game, all at the same time. It’s thrilling! It’s a rare opportunity to take the heart of the game – storytelling, planet hopping, weapon upgrading – and evolve it with everything we’ve learned since we made the original. ![]() What does it mean to you to be able to bring Ratchet & Clank™ to a whole new generation of players on PS4™? Chad Dezern – Game Director at Insomniac Games – reveals all about the making of the new game and the enduring appeal of everyone’s favourite Lombax and his robot sidekick.
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